Cyberpunk 2077 Patch 1.3 is available for PC, Xbox Series X/S, PlayStation 5, Xbox One, PlayStation 4 and Stadia. The new patch brings a series of improvements and changes to the game that was released in December of last year after several delays. Developer Projekt Red’s CD hasn’t mentioned a new patch for the game since Patch 1.23 was released in June. But now, with the new patch, it seems to have solved a lot of issues. It comes bundled with the first free downloadable content (DLC) for the game. But it might not be what you think.
CD Projekt Red had a tough release with Cyberpunk 2077 in December 2020 due to the hype that had accumulated over the years, which was followed by the game’s lackluster performance, especially on older generation consoles. The developer has released several patches and hotfixes since then to make the game more playable, and the new Patch 1.3 is another step in that direction. It adds a huge list of changes and improvements to the game and the full patch notes have been shared on the official website. On PC, the patch is about 36.3 GB in size, which can vary for consoles.
Cyberpunk 2077 Patch 1.3 Changelog
Patch 1.3 brings many general improvements, balance changes, stability and performance improvements, UI fixes, bug fixes and more, along with some DLCs for Cyberpunk 2077. One of the main improvements shared before the patch release is to do with the game’s GPS navigation minimap. Players will now be able to see more of the map, which should allow them to better assess upcoming turns, unlike before where a turn could only be seen at the last moment. In the Automatic Love search, the screen with pictures of Skye and Angel will be displayed longer to make it easier to choose between them. Advantage points can now be reset, auto-save slots have been increased, and quest items can now be filtered in the backpack.
The main character in Cyberpunk 2077, V, can be rotated in inventory, a comparison tool tip for cyberware has been added, manufacturing components can be mass-upgraded, elevators can now be used to carry bodies and the pet cat Nibbles has several sleeping places in the apartment, among other changes.
Some of the balance changes in Cyberpunk 2077 include changes to the detection time, which will now depend on the game’s difficulty settings. Enemies will be more aggressive when playing on ‘Very hard’ difficulty. NCPD, the game’s police, will now react by hitting non-payable characters (NPCs) with non-lethal weapons. Optical Camo cyberware is now available for purchase from Ripperdocs. Along with this, there are a number of changes to missions and shows.
As for stability and performance fixes, dynamic resolution scaling has been improved, frame rate consistency has been improved, and there are memory optimizations as well as bug fixes, streaming improvements, and more. There are also some console-specific changes for Cyberpunk 2077, like improved streaming of city lights, no longer saving corruption when replacing due to low memory, among others.
In terms of DLCs, this can be something of a letdown for fans who have finished the game and are waiting for additional content. The new DLCs add “Johnny Silverhand’s Alternative Appearance,” “Multilayered Syn-Leather Deltajock Jacket,” “Luminescent Punk Jacket,” and “Archer Quartz ‘Bandit’” vehicle, but nothing else. They will be available in the Cyberpunk 2077 main menu under ‘Additional Content’.